本文转载自 Unity 社区大佬 ForgemasterGua。全方位解读 Unity Shader 变体的由来、编译流程、剔除流程、加载流程等。ForgemasterGua 在 Unity 中国开发者社区持续更新技术内容中,点击阅读原文,前往 ForgemasterGua 的社区主页,阅读更多干货文章。 Shader 变体的由来 首先 ...
It all looks above board—but Unity's earned the thin ice it's on. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us as a preferred source on ...
Pull requests help you collaborate on code with other people. As pull requests are created, they’ll appear here in a searchable and filterable list. To get started, you should create a pull request.
remove-circle Internet Archive's in-browser video "theater" requires JavaScript to be enabled. It appears your browser does not have it turned on. Please see your ...
This guide shows you how to setup your Unity camera for VR games so that your game moves live when you rotate your head in your VR headset. We’ll show you how to have the Unity camera follow the ...
This project features an efficient dither tarnsparency shader which uses a world-space Bayer dither matrix to cull object pixels to 'fake' a transparency-like effect without the need to implement ...
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Outlined/Silhouetted Diffuse" { Properties { _Color ("Main Color", Color ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果