Abstract: The paper proposes a new use case for using GenAI in game development. The value of the paper is to provide a technical concept and design and to create a futuristic workflow to allow every ...
Originally released on the PlayStation 1 in Japan in 1999, cozy life sim Milano's Odd Job Collection returns today, December 9, with its first official Western release. For 11-year-old protagonist ...
Posts from this topic will be added to your daily email digest and your homepage feed. Now, nearly a decade and a half on, Routine has been released on Steam and Xbox. Better yet — miraculously, even ...
SMU is launching a new Bachelor of Arts in Game Development designed for exceptional undergraduate creators who want to shape the future of digital interactive environments. SMU Guildhall, one of the ...
The AAA game studio development cycle is floundering in the face of economic headwinds and bloat. Long development cycles, inflated headcounts, and soaring budgets mean that major studios are ...
2026 will be a big year for Game of Thrones prequels, with both House of the Dragon season 3 and A Knight of the Seven Kingdoms arriving on our screens. There are still plenty of prequels in ...
Get started with Java streams, including how to create streams from Java collections, the mechanics of a stream pipeline, examples of functional programming with Java streams, and more. You can think ...
The video game industry is hellbent on harnessing the power of generative AI to boost productivity and dream up virtual worlds — while also cutting costs, of course. According to a recent Google Cloud ...
Nintendo has always been a company that values patience. It has proven in the past that it is not afraid to delay a game until it is ready, and few games prove this like Metroid Prime 4: Beyond. The ...
Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. Vivek Yadav, an engineering manager from ...
As reported by Automaton, a survey conducted by the Computer Entertainment Supplier’s Association (CESA) during June and July found that 51% of Japanese game companies are using AI in some capacity.
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