3D Game Engine is a custom-built C++ engine designed for real-time 3D rendering, physics, and world creation. The main feature of this engine is its 3D Editor, allowing users to build and manipulate ...
Some games carry a certain Unreal Engine 5 look, just like some games looked like UE3 games (Gears, Arkham Asylum - I'm looking at you). The dramatic Lumen lighting, water that sparkles, dirt that ...
ARC Raiders released last week and has already proven to be a massive hit, peaking at over 350,000 concurrent users on Steam. The extraction shooter comes from developers Embark Studios, which are ...
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light that behaves naturally, and characters whose expressions feel genuine.
With the launch of Pokemon Legends Z-A, gamers within the community have been probing the internet for new leaks since the floodgates opened. The one thing nobody could’ve expected was leaks regarding ...
Performance optimization doesn’t equal engine replacement, yet here we are. Arrowhead’s latest developer blog specifically addressed the PC file size bloat problem, not engine overhauls. They ...
Unity, the widely used game engine, has discovered a security vulnerability that affects games and applications developed on the platform. The company has urged developers to take “immediate action” ...
Julián F.L. is a video game & anime expert, historian & journalist with a lot of passion for these subjects and over 10 years of experience in writing about them. He has enjoyed video games, anime, ...
If Helldivers 2 was built on an actively supported engine, Arrowhead could’ve experimented more freely and brought new mechanics into the game. Instead, the studio is spending most of its time ...
14% of leaders now use game engines for visualisation and 3D art, while 12% apply them in film and TV. Generative AI has shifted from experimental to business essential, with 70% of respondents using ...
├─ engine/ # Core engine modules │ ├─ Input/ # Input abstraction │ ├─ Renderer/ # OpenGL, ImGui, shaders │ ├─ Utils/ # Logger, helpers ...