In any good FPS game, two core tenets fundamentally decide how enjoyable the experience is: gunplay and level design. A shooter is only as great as the gun gameplay, and in the same way, the combat ...
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'I consider it a millennial shooter': The FPS dev making hit shooters by leaning into '2007-core'
Echo Point Nova's Matt Larrabee talks movement shooters, making niche games, and '2007-core' game design.
Have you ever dreamed of creating your own multiplayer first-person shooter (FPS) game but felt overwhelmed by the sheer complexity of it all? The coding, the assets, the servers—it can seem like an ...
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