3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
What if instead of defining a mesh as a series of vertices and edges in a 3D space, you could describe it as a single function? The easiest function would return the signed distance to the closest ...
Dr. James McCaffrey of Microsoft Research shows how to compute the Wasserstein distance and explains why it is often preferable to alternative distance functions, used to measure the distance between ...
Dr. James McCaffrey of Microsoft Research shows how to compute the Wasserstein distance and explains why it is often preferable to alternative distance functions, used to measure the distance between ...