The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
AMD提出的Mantle不论最终结局如何,它在一定程度上都推动了DirectX和OpenGL规范的发展,去年的GDC大会上微软发布了DirectX 12(以下简称DX12),OpenGL官方组织Khronos也提出了OpenGL Next(也有说是OpenGL 5.0)的新规范。今年的GDC大会上,Khronos公布了新一代OpenGL Next的正式 ...
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
With one of the world's biggest game developers announcing its plans to go cross-platform earlier this week, now might be an opportune moment to introduce a new version of the most popular ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
作为图形行业的两大API,DirectX、OpenGL一直上演着相爱相杀,当然现在我们又有了Metal、Vulkan等后起之秀,前辈们的压力自然也更大。时隔整整三年,Khronos Group标准组织终于将OpenGL标准规范从4.5版升级到了4.6版 ——版本号变化不大,但新东西还是很多的。 OpenGL 4.6 ...
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...
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