SIGGRAPH 2010 will bring approximately 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles, California, USA for the industry's most respected technical ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
Nowadays we tend to take hyper-detailed computer-generated film wizardry for granted. But a few decades back, even a simple floating polygon set to a Phil Collins song was considered a massive ...
From Hogwarts’s sorting hat to Buzz Lightyear’s spacesuit, Theodore Kim ’01 has helped bring iconic creations to life on the big screen. A former computer science undergraduate and postdoctoral ...
The Computer Vision Research Group is dedicated to pushing the boundaries of computer vision, computer graphics, animation, and complex systems simulation through groundbreaking research. In computer ...
When I heard the news, my mind didn’t turn to any of the big-budget features produced by PDI/Dreamworks, starting with Antz in 1998. Instead, I thought about an era well before there was a DreamWorks.
Wayne Carlson at Ohio State University compiled the history of computer graphics and animation from its humble beginnings in 1951. There's plenty to be learned here, so pull up a chair and a pot of ...
This past weekend, you relived the wonder of Jurassic Park and remembered the first time you saw convincing CG effects on screen. But Jurassic Park built on a long legacy of computer innovation, more ...
Computer animation or CGI animation is the process used for generating animated images by using computer graphics. The more general term computer-generated imagery encompasses both static scenes and ...
Everyone remembers ReBoot. It's hard to forget the show's lead character -- a bright blue 'guardian' named Bob -- and his fight to protect a city inside a computer. The computer-animated series ...