I just built my comp about a month ago and for some reson neither of my UT-engined games will run in 32-bit color. They did on my previous system(a Micron pII-300) using the same video card on Win Me.
I just read about how upcoming versions of DirectX will support 64-bit color mode, but AFAIK most monitors can only display 32-bits of color. how would 64-bit coloring be possible on today's monitors?
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